Juegos de mesa rápidos
Partidas de 30 minutos o menos.
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For Sale
👥 3–6 · ideal 5⏱ 30 mincomplejidad 1.2/5★ 7.1 BGG
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible. The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30. The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
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For Sale
👥 3–6 · ideal 5 · ⏱ 30 min · complejidad 1.2/5 · ★ 7.1 BGG
For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases, players first bid for several buildings then, after all buildings have been bought, sell the buildings for the greatest profit possible. The original Ravensburger/FX Schmid edition (1997/98) has slightly different rules than later English editions, and only 20 buildings instead of 30. The Überplay 2005 Edition has new art, rules and card distribution changes, and it accommodates 3-6 players.
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Love Letter
👥 2–4 · ideal 4 · ⏱ 20 min · complejidad 1.2/5 · ★ 7.1 BGG
All of the eligible young men (and many of the not-so-young) seek to woo the princess of Tempest. Unfortunately, she has locked herself in the palace, and you must rely on others to take your romantic letters to her. Will yours reach her first? Love Letter is a game of risk, deduction, and luck for 2–4 players. Your goal is to get your love letter into Princess Annette's hands while deflecting the letters from competing suitors. From a deck with only sixteen cards, each player starts with only one card in hand; one card is removed from play.
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No Thanks!
👥 3–7 · ideal 4–5 · ⏱ 20 min · complejidad 1.1/5 · ★ 7.0 BGG
No Thanks! is a card game designed to be as simple as it is engaging. The rules are simple. Each turn, players have two options: play one of their chips to avoid picking up the current face-up card pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value.
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Sushi Go!
👥 2–5 · ideal 4 · ⏱ 15 min · complejidad 1.2/5 · ★ 6.9 BGG
In the super-fast sushi card game Sushi Go!, you are eating at a sushi restaurant and trying to grab the best combination of sushi dishes as they whiz by. Score points for collecting the most sushi rolls or making a full set of sashimi. Dip your favorite nigiri in wasabi to triple its value! And once you've eaten it all, finish your meal with all the pudding you've got! But be careful which sushi you allow your friends to take; it might be just what they need to beat you! Sushi Go!
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SCOUT
👥 2–5 · ideal 4 · ⏱ 20 min · complejidad 1.4/5 · ★ 7.6 BGG
SCOUT is a ladder-climbing game in which cards have two potential values, players may not rearrange their hand of cards, and players may pass their turn to take a card from the current high set of cards into their hand. More specifically, cards are dual-indexed, with different values on each half of the card, with the 45 cards having all possible combinations of the numbers 1-10. During set-up, whoever is shuffling the cards should randomize both the order of the cards in the deck and their orientation.
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The Crew: The Quest for Planet Nine
👥 2–5 · ideal 4 · ⏱ 20 min · complejidad 2.0/5 · ★ 7.6 BGG
In the co-operative trick-taking game The Crew: The Quest for Planet Nine, the players set out as astronauts on an uncertain space adventure. What are the rumors regarding the unknown planet about? The eventful journey through space extends over 50 exciting missions. But this game can only be defeated by meeting common individual tasks of each player. In order to meet the varied challenges communication is essential in the team. But this is more difficult than expected in space. With each mission the game becomes more difficult. After each mission the game can be paused and continued later.
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Ghost Blitz
👥 2–8 · ideal 4–5 · ⏱ 20 min · complejidad 1.1/5 · ★ 6.4 BGG
Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting – including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, at other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself?
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Hanabi
👥 2–5 · ideal 4 · ⏱ 25 min · complejidad 1.7/5 · ★ 6.9 BGG
Hanabi—named for the Japanese word for "fireworks"—is a cooperative game in which players try to create the perfect fireworks show by placing the cards on the table in the right order. (In Japanese, hanabi is written as 花火; these are the ideograms flower and fire, respectively.) The card deck consists of five different colors of cards, numbered 1–5 in each color. For each color, the players try to place a row in the correct order from 1–5. Sounds easy, right? Well, not quite, as in this game you hold your cards so that they're visible only to other players.
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Skull
👥 3–6 · ideal 5–6 · ⏱ 15–45 min · complejidad 1.1/5 · ★ 7.0 BGG
Edited description from Bruno Faidutti's write-up of the game in his Ideal Game Library: Skull & Roses is the quintessence of bluffing, a game in which everything is played in the players' heads. Each player plays a face-down card, then each player in turn adds one more card – until someone feels safe enough to state that they can turn a number of cards face up and get only roses. Other players can then overbid them, saying they can turn even more cards face up. The highest bidder must then turn that number of cards face up, starting with their own.
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Sea Salt & Paper
👥 2–4 · ideal 2 · ⏱ 30–45 min · complejidad 1.5/5 · ★ 7.3 BGG
During your turn, you assemble your hand, maybe place cards for their effect, and decide if you want to end the round. But do you think you are the one with the most points in hand? You will have to choose: stop the round immediately or give the others an extra turn to try to extend the gap? Is it worth taking the risk? The game ends when you reach 30/35/40 points (4/3/2 players). The excitement of ending the round to catch your opponents off guard The pleasure of playing your effect cards and making combos It's a set collection card game like Rummy.
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The Mind
👥 2–4 · ideal 4 · ⏱ 20 min · complejidad 1.1/5 · ★ 6.6 BGG
The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game. In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc.
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Coup
👥 2–6 · ideal 5 · ⏱ 15 min · complejidad 1.4/5 · ★ 6.8 BGG
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
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Blitzkrieg!: World War Two in 20 Minutes
👥 1–2 · ideal 2 · ⏱ 20–45 min · complejidad 1.9/5 · ★ 7.0 BGG
Recreate World War Two in 20 minutes! The perfect wargame for non-wargamers, Blitzkrieg! allows two players to battle across the War’s most iconic theatres, winning key campaigns and building military might. Players draw army tokens from a bag to determine their starting forces and to replenish their losses. Rather than ‘fighting’ battles with dice or cards, players allocate their military resources to each theatre’s campaigns, winning victory points, further resources, special weapons, and strategic advantages as they play.
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Cartographers
👥 1–100 · ideal 3–4 · ⏱ 30–45 min · complejidad 1.9/5 · ★ 7.4 BGG
Queen Gimnax has ordered the reclamation of the northern lands. As a cartographer in her service, you are sent to map this territory, claiming it for the Kingdom of Nalos. Through official edicts, the queen announces which lands she prizes most, and you will increase your reputation by meeting her demands. But you are not alone in this wilderness. The Dragul contest your claims with their outposts, so you must draw your lines carefully to reduce their influence. Reclaim the greatest share of the queen’s desired lands and you will be declared the greatest cartographer in the kingdom.
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Sprawlopolis
👥 1–4 · ideal 1 · ⏱ 15–20 min · complejidad 1.8/5 · ★ 7.0 BGG
Jackhammers chattering, trucks beeping, engines roaring, the sounds of construction are everywhere. Sprawlopolis is growing and YOU are in charge of it all. The last team of planners couldn't cut it, so the city turned to your team, the best of the best. If anyone can turn this tiny town into a thriving civic center it's you. In Sprawlopolis, players work together to build a new city from the ground up. Using only 18 cards and a variable scoring system, the game is never the same twice.
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Cockroach Poker
👥 2–6 · ideal 5 · ⏱ 20 min · complejidad 1.1/5 · ★ 6.6 BGG
Cockroach Poker is a reverse set collection game that has nothing to do with poker – except that the game is all about bluffing, with cards that show cockroaches, rats and stink bugs. The goal is to force another player to collect 4 of any one type of critter. The deck includes 64 cards, with eight copies of eight types of critters. To set up the game, shuffle the deck and deal the cards out to players. On a turn, a player takes one card from their hand, lays it face down on the table, slides it to a player of their choice, and declares a type of critter, e.g., "Stink bug".
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Coloretto
👥 2–5 · ideal 4 · ⏱ 30 min · complejidad 1.3/5 · ★ 6.8 BGG
Game play in Coloretto is simple: Either draw a card to play to a row, or take a row of cards to add them to your collection. A row can have at most three cards, so at some point everyone is forced to take a row. Once all the rows have been claimed, players start a new round, drawing or taking once again. What are you trying to do with these cards? Collect huge sets - but only in three colors as every color beyond the third will cost you points.
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Foxy
👥 1–5 · ideal 2–5 · ⏱ 15 min · complejidad 1.0/5 · ★ 5.9 BGG
In Foxy, you'll put your memory and observation skills to the test while looking at a sequence of large, full-color cards. Each card shows one of four environments, as well as 1-2 animals that live in that environment — although a cat can show up anywhere, so sometimes a card will feature three animals. To set up, shuffle 19 of the 40 cards into a deck, then shuffle the fox card into this deck. Each player takes a dry erase board and a marker.
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Patchwork
👥 2 · ideal 2 · ⏱ 15–30 min · complejidad 1.6/5 · ★ 7.5 BGG
In Patchwork, two players compete to build the most aesthetic (and high-scoring) patchwork quilt on a personal 9x9 game board. To start play, lay out all of the patches at random in a circle and place a marker directly clockwise of the 2-1 patch. Each player takes five buttons — the currency/points in the game — and someone is chosen as the start player. On a turn, a player either purchases one of the three patches standing clockwise of the spool or passes.
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One Night Ultimate Werewolf
👥 3–10 · ideal 6–8 · ⏱ 10 min · complejidad 1.4/5 · ★ 6.9 BGG
No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.
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Friday
👥 1 · ideal 1 · ⏱ 25 min · complejidad 2.2/5 · ★ 6.9 BGG
Friday, the second game in the Friedemann Friese Series: Freitag-Project (Friedemann Friese), is based on the story of Robinson Crusoe and his loyal partner Friday (Freitag). You play as Friday, and when Robinson Crusoe crashes his ship on your island, your peaceful times are disturbed. You must help Robinson to survive the island and prepare him to defeat the pirates that are coming for the island. Friday is a solitaire deck-building game in which you optimize your deck of fight cards in order to defeat the hazards of the island.
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High Society
👥 3–5 · ideal 4–5 · ⏱ 15–30 min · complejidad 1.5/5 · ★ 7.0 BGG
In Reiner Knizia's High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.
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Taco Cat Goat Cheese Pizza
👥 2–8 · ideal 4–6 · ⏱ 10–30 min · complejidad 1.0/5 · ★ 6.2 BGG
Taco Cat Goat Cheese Pizza is filled to the brim with hand-slapping mayhem! As in Snap and Dobble, each player places a card from their hand face up into a community pile while saying taco/cat/goat/cheese/pizza in player sequence. When the card matches the mantra — boom! — everyone slaps their hand on the deck, with the last one to slap picking up the cards. Whoever rids themselves of cards first wins! For extra fun, special action cards – the gorilla, narwhal, and groundhog — force players to make certain gestures before racing to slap the deck!
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Deep Sea Adventure
👥 2–6 · ideal 4 · ⏱ 30 min · complejidad 1.2/5 · ★ 6.7 BGG
A group of poor explorers hoping to get rich quickly heads out to recover treasures from some undersea ruins. They're all rivals, but their budgets force them all to share a single rented submarine. In the rented submarine, they all have to share a single tank of air, as well. If they don't get back to the sub before they run out of air, they'll drop all their treasure. Now it's time to see who can bring home the greatest riches. Game Objective The game takes place over 3 rounds, and the player to gain the most points over the 3 rounds is the winner.
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Sobre este mazo
Los juegos salen de listas publicadas de «los mejores» para este tipo de noche de juegos, revisadas a mano y ordenadas según cuántas veces se recomiendan. La lista de arriba muestra los 24 primeros. Por ejemplo: For Sale, Love Letter y No Thanks!.
A solas, el mazo reparte 12 cartas al azar de toda la lista: sí, no o quizás. Tus síes forman una lista corta y, si aún no te decides, el dado elige. Sin cuenta.
¿Decidiendo en grupo? Desliza con tus amigos: cada quien desliza las mismas cartas en su móvil, y pickaru encuentra la que todos aprobaron, o vuestras favoritas.
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