Juegos de mesa para grupos
Juegos que brillan con seis o más en la mesa.
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The Resistance: Avalon
👥 5–10 · ideal 7–8⏱ 30 mincomplejidad 1.7/5★ 7.3 BGG
The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.
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The Resistance: Avalon
👥 5–10 · ideal 7–8 · ⏱ 30 min · complejidad 1.7/5 · ★ 7.3 BGG
The Resistance: Avalon pits the forces of Good and Evil in a battle to control the future of civilization. Arthur represents the future of Britain, a promise of prosperity and honor, yet hidden among his brave warriors are Mordred's unscrupulous minions. These forces of evil are few in number but have knowledge of each other and remain hidden from all but one of Arthur's servants. Merlin alone knows the agents of evil, but he must speak of this only in riddles. If his true identity is discovered, all will be lost.
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Secret Hitler
👥 5–10 · ideal 8–10 · ⏱ 45 min · complejidad 1.7/5 · ★ 7.2 BGG
Secret Hitler is a dramatic game of political intrigue and betrayal set in 1930s Germany. Each player is randomly and secretly assigned to be a liberal or a fascist, and one player is Secret Hitler. The fascists coordinate to sow distrust and install their cold-blooded leader; the liberals must find and stop the Secret Hitler before it's too late. The liberal team always has a majority. At the beginning of the game, players close their eyes, and the fascists reveal themselves to one another. Secret Hitler keeps his eyes closed, but puts his thumb up so the fascists can see who he is.
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Codenames
👥 2–8 · ideal 6–8 · ⏱ 15 min · complejidad 1.3/5 · ★ 7.4 BGG
Two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames — single-word labels like "disease", "Germany", and "carrot". Yes, carrot. It's a legitimate codename. Each spymaster wants their team to identify their agents first...without uncovering the assassin by mistake. In Codenames, two teams compete to see who can make contact with all of their agents first. Lay out 25 cards, each bearing a single word. The spymasters look at a card showing the identity of each card, then take turns clueing their teammates.
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Monikers
👥 4–16 · ideal 6–10 · ⏱ 30–60 min · complejidad 1.1/5 · ★ 7.2 BGG
Monikers is a party game based on the public domain game Celebrities, where players take turns attempting to get their teammates to guess names by describing or imitating well-known people. In the first round, clue givers can say anything they want, except for the name itself. For the second round, clue givers can only say one word. And in the final round, clue givers can’t say anything at all: they can only use gestures and charades.
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One Night Ultimate Werewolf
👥 3–10 · ideal 6–8 · ⏱ 10 min · complejidad 1.4/5 · ★ 6.9 BGG
No moderator, no elimination, ten-minute games. One Night Ultimate Werewolf is a fast game for 3-10 players in which everyone gets a role: One of the dastardly Werewolves, the tricky Troublemaker, the helpful Seer, or one of a dozen different characters, each with a special ability. In the course of a single morning, your village will decide who is a werewolf...because all it takes is lynching one werewolf to win! Because One Night Ultimate Werewolf is so fast, fun, and engaging, you'll want to play it again and again, and no two games are ever the same.
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Two Rooms and a Boom
👥 6–30 · ideal 10–22 · ⏱ 7–20 min · complejidad 1.5/5 · ★ 6.5 BGG
In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.
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Wavelength
👥 2–12 · ideal 6–8 · ⏱ 30–45 min · complejidad 1.1/5 · ★ 7.0 BGG
Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries.
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7 Wonders
👥 2–7 · ideal 4–5 · ⏱ 30 min · complejidad 2.3/5 · ★ 7.5 BGG
You are the leader of one of the 7 great cities of the Ancient World. Gather resources, develop commercial routes, and affirm your military supremacy. Build your city and erect an architectural wonder which will transcend future times. 7 Wonders lasts three ages. In each age, players receive seven cards from a particular deck, choose one of those cards, then pass the remainder to an adjacent player. Players reveal their cards simultaneously, paying resources if needed or collecting resources or interacting with other players in various ways.
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Spyfall
👥 3–8 · ideal 6 · ⏱ 15 min · complejidad 1.2/5 · ★ 6.6 BGG
Spyfall is a party game unlike any other, one in which you get to be a spy and try to understand what's going on around you. It's really simple! Spyfall is played over several rounds, and at the start of each round all players receive cards showing the same location — a casino, a traveling circus, a pirate ship, or even a space station — except that one player receives a card that says "Spy" instead of the location.
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Dixit
👥 3–6 · ideal 5–6 · ⏱ 30 min · complejidad 1.2/5 · ★ 7.1 BGG
Each turn in Dixit, one player is the storyteller who chooses one of the six cards in their hand, then expresses an idea, with sounds or words, that is reflected on that card's image, and places the card face down on the playing surface. Each other player then selects the card that best matches that expression, and passes the selected card to the storyteller, face down. The storyteller shuffles all the cards together, then turns them over to reveal them. Each player other than the storyteller then secretly guesses which card belongs to the storyteller.
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Telestrations
👥 4–8 · ideal 8 · ⏱ 30 min · complejidad 1.1/5 · ★ 7.1 BGG
The award-winning party game Telestrations will get your family and friends laughing as they draw what they see, then guess what they saw for hours of hilarious miscommunication. All players simultaneously sketch, pass, and guess while revealing laugh-out-loud and unpredictable outcomes!
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Sushi Go Party!
👥 2–8 · ideal 4–5 · ⏱ 20 min · complejidad 1.3/5 · ★ 7.2 BGG
Sushi Go Party! expands Sushi Go! with a party platter of mega maki, super sashimi, and endless edamame. You still earn points by picking winning sushi combos, but now you can customize each game by choosing à la carte from a menu of more than twenty delectable dishes. What's more, up to eight players can join in on the sushi-feast. Let the good times roll! —description from the publisher
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Deception: Murder in Hong Kong
👥 4–12 · ideal 6–8 · ⏱ 20 min · complejidad 1.6/5 · ★ 7.2 BGG
Deception: Murder in Hong Kong is a game of deduction and deception for 4-12 players that plays in about 20 minutes. In the game, players take on the roles of investigators attempting to solve a murder case – but there's a twist. The killer is one of the investigators! Each player's role and team are randomly assigned at the start of play and include the unique roles of Forensic Scientist, Witness, Investigator, Murderer, and Accomplice. While the Investigators attempt to deduce the truth, the murderer's team must deceive and mislead.
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Coup
👥 2–6 · ideal 5 · ⏱ 15 min · complejidad 1.4/5 · ★ 6.8 BGG
You are head of a family in an Italian city-state, a city run by a weak and corrupt court. You need to manipulate, bluff and bribe your way to power. Your object is to destroy the influence of all the other families, forcing them into exile. Only one family will survive... In Coup, you want to be the last player with influence in the game, with influence being represented by face-down character cards in your playing area.
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Dungeon Fighter: Second Edition
👥 1–6 · ideal 3 · ⏱ 45–60 min · complejidad 1.7/5 · ★ 6.3 BGG
Dungeon Fighter is back with a brand new Second Edition, 10 years after its original release! The essence of the game is always the same: the good old cooperative gameplay experience with its crazy dice throws has been improved with streamlined rules, new boards, new dice, new heroes, new weapons, new monsters, and more! Be a Professional Hero! Explore the Dungeon, face weird and ferocious Monsters, and fight your way to the final Boss! To defeat those fiends, you will need to use all of your focus and dexterity and throw the dice at the right spots of the main target-board.
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Take 5
👥 2–10 · ideal 5–6 · ⏱ 45 min · complejidad 1.2/5 · ★ 6.9 BGG
In Take 5, a.k.a. 6 nimmt!, Category 5 and many other names, you want to score as few points as possible. To play the game, you shuffle the 104 number cards, lay out four cards face-up to start the four rows, then deal ten cards to each player. Each turn, players simultaneously choose and reveal a card from their hand, then add the cards to the rows, with cards being placed in ascending order based on their number; specifically, each card is placed in the row that ends with the highest number that's below the card's number.
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Twilight Imperium: Third Edition
👥 3–6 · ideal 6 · ⏱ 180–240 min · complejidad 4.3/5 · ★ 7.5 BGG
Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer (Christian T.
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A Fake Artist Goes to New York
👥 5–10 · ideal 6–7 · ⏱ 20 min · complejidad 1.1/5 · ★ 6.8 BGG
Fake Artist Goes to New York – is a party game for 5-10 players. Players take turns being the Question Master, whose role is to set a category, write a word within that category on dry erase cards, and hand those out to other players as artists. At the same time, one player will have only an "X" written on his card: they are the fake artist! Players will then go around the table twice, drawing one contiguous stroke each on a paper to draw the word established by the Question Master, then guess who the fake artist is.
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Colt Express
👥 2–6 · ideal 5–6 · ⏱ 40 min · complejidad 1.8/5 · ★ 7.0 BGG
On the 11th of July, 1899 at 10 a.m., the Union Pacific Express has left Folsom, New Mexico, with 47 passengers on board. After a few minutes, gunfire and hurrying footsteps on the roof can be heard. Heavily armed bandits have come to rob honest citizens of their wallets and jewels. Will they succeed in stealing the suitcase holding the Nice Valley Coal Company's weekly pay, despite it having been placed under the supervision of Marshal Samuel Ford?
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Werewords
👥 4–10 · ideal 6–7 · ⏱ 10 min · complejidad 1.1/5 · ★ 6.6 BGG
In Werewords, players guess a secret word by asking "yes" or "no" questions. Figure out the magic word before time is up, and you win! However, one of the players is secretly a werewolf who is not only working against you, but also knows the word. If you don't guess the word in time, you can still win by identifying the werewolf! To help you out, one player is the Seer, who knows the word but must not to be too obvious when helping you figure it out; if the word is guessed, the werewolf can pull out a win by identifying the Seer! A free iOS/Android app provides thousands of words in…
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Blank Slate
👥 3–8 · ideal 6–8 · ⏱ 30 min · complejidad 1.0/5 · ★ 5.9 BGG
Each round in Blank Slate, pick one of the 250+ word cue cards (which have 500+ total cues) and reveal it. Each player then writes the word they think best completes the phrase, trying to exactly match another player's word without giving a single hint.
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Mission: Red Planet
👥 3–5 · ideal 4–5 · ⏱ 60 min · complejidad 2.3/5 · ★ 6.4 BGG
The year is 1888, and Steampunk technology has advanced at a prodigious rate! Probes have been sent to Mars, and soon astronauts will be manning rockets in order to mine the planet for newly discovered resources. The first is a brand new element, Celerium, that could prove to be a combustible energy source the likes man has never seen. The second is Sylvanite, an incredibly dense material unlike anything found on earth. In addition to these resources, glaciers have been discovered on the planet.
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Trivial Pursuit: Star Wars Classic Trilogy Collector's Edition
👥 2–4 · ideal 4 · ⏱ 90 min · complejidad 1.6/5 · ★ 5.5 BGG
In this version of Trivial Pursuit players must answer questions based on the original Star Wars movies.
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Cranium
👥 4–99 · ideal 8 · ⏱ 60 min · complejidad 1.4/5 · ★ 5.6 BGG
Cranium bills itself as the "whole-brain" game. It's a party game that borrows from a host of other popular party games of recent times. Players have to successfully complete activities in each of four sections to win: In - Creative Cat : A player must clue a word to his or her teammates by drawing it, sculpting it in clay, or drawing it with his or her eyes closed. - Data Head : A variety of trivia questions. - Word Worm : Players unscramble words, spell challenging words, guess definitions, identify words with letters left out, or spell words backwords.
…y más en el mazo
Sobre este mazo
Los juegos salen de listas publicadas de «los mejores» para este tipo de noche de juegos, revisadas a mano y ordenadas según cuántas veces se recomiendan. La lista de arriba muestra los 24 primeros. Por ejemplo: The Resistance: Avalon, Secret Hitler y Codenames.
A solas, el mazo reparte 12 cartas al azar de toda la lista: sí, no o quizás. Tus síes forman una lista corta y, si aún no te decides, el dado elige. Sin cuenta.
¿Decidiendo en grupo? Desliza con tus amigos: cada quien desliza las mismas cartas en su móvil, y pickaru encuentra la que todos aprobaron, o vuestras favoritas.
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