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Giochi di strategia

Strategia profonda per una lunga serata di gioco.

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Scythe
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  1. Scythe

    👥 1–5 · ideale in 4 · ⏱ 115 min · complessità 3.5/5 · ★ 7.9 BGG

    It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries. Scythe is an engine-building game set in a 1920s era, alternate-history. It is a time of farming and war, broken hearts and rusted gears, innovation and valor.

  2. Catan

    👥 3–4 · ideale in 4 · ⏱ 60–120 min · complessità 2.3/5 · ★ 6.9 BGG

    In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.

  3. Ark Nova

    👥 1–4 · ideale in 2 · ⏱ 90–150 min · complessità 3.8/5 · ★ 8.4 BGG

    In Ark Nova, you will plan and design a modern, scientifically managed zoo. With the ultimate goal of owning the most successful zoological establishment, you will build enclosures, accommodate animals, and support conservation projects all over the world. Specialists and unique buildings will help you in achieving this goal. Each player has a set of five action cards to manage their gameplay, and the power of an action is determined by the slot the card currently occupies.

  4. Brass: Birmingham

    👥 2–4 · ideale in 3–4 · ⏱ 60–120 min · complessità 3.9/5 · ★ 8.4 BGG

    Brass: Birmingham is an economic strategy game sequel to Brass. Brass: Birmingham tells the story of competing entrepreneurs in Birmingham during the industrial revolution between the years of 1770 and 1870. It offers a very different story arc and experience from its predecessor. As in its predecessor, you must develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era (years 1770-1830) and the rail era (years 1830-1870). To win the game, score the most VPs.

  5. Twilight Struggle

    👥 2 · ideale in 2 · ⏱ 120–180 min · complessità 3.6/5 · ★ 8.0 BGG

    Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are – but a call to bear the burden of a long twilight struggle. – John F. Kennedy In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened.

  6. Wingspan

    👥 1–5 · ideale in 3 · ⏱ 40–70 min · complessità 2.5/5 · ★ 7.8 BGG

    Wingspan is a competitive, medium-weight, card-driven, engine-building board game from Stonemaier Games. It's designed by Elizabeth Hargrave and features 180 birds illustrated by Natalia Rojas and Ana Maria Martinez. You are bird enthusiasts—researchers, bird watchers, ornithologists, and collectors—seeking to discover and attract the best birds to your network of wildlife preserves. Each bird extends a chain of powerful combinations in one of your habitats (actions).

  7. Root

    👥 2–4 · ideale in 4 · ⏱ 60–90 min · complessità 3.8/5 · ★ 7.9 BGG

    Root is a game of adventure and war in which 2 to 4 (1 to 6 with the 'Riverfolk' expansion, 2-6 with the 'Underworld', or 'Marauder' expansions) players battle for control of a vast wilderness. Like Vast: The Crystal Caverns, each player in Root has unique capabilities and a different victory condition. Now, with the aid of gorgeous, multi-use cards, a truly asymmetric design has never been more accessible. The nefarious Marquise de Cat has seized the great woodland, intent on harvesting its riches. Under her rule, the many creatures of the forest have banded together.

  8. Carcassonne

    👥 2–5 · ideale in 2–3 · ⏱ 30–45 min · complessità 1.9/5 · ★ 7.3 BGG

    Carcassonne is a tile placement game in which the players draw and place a tile with a piece of southern French landscape represented on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, et cetera. Having placed a tile, the player can then decide to place one of their meeples in one of the areas on it: in the city as a knight, on the road as a robber, in the cloister as a monk, or in the field as a farmer.

  9. Pandemic

    👥 2–4 · ideale in 4 · ⏱ 45 min · complessità 2.4/5 · ★ 7.4 BGG

    In Pandemic, several virulent diseases have broken out simultaneously all over the world! The players are disease-fighting specialists whose mission is to treat disease hotspots while researching cures for each of four plagues before they get out of hand. The game board depicts several major population centers on Earth. On each turn, a player can use up to four actions to travel between cities, treat infected populaces, discover a cure, or build a research station. A deck of cards provides the players with these abilities, but sprinkled throughout this deck are Epidemic!

  10. Twilight Imperium: Third Edition

    👥 3–6 · ideale in 6 · ⏱ 180–240 min · complessità 4.3/5 · ★ 7.5 BGG

    Twilight Imperium Third Edition is an epic empire-building game of interstellar conflict, trade, and struggle for power. Players take the roles of ancient galactic civilizations, each seeking to seize the imperial throne via warfare, diplomacy, and technological progression. With geomorphic board tiles, exquisite plastic miniatures, hundreds of cards, and introducing a rich set of strategic dimensions that allows each player to refocus their game-plan, the original designer (Christian T.

  11. Terra Mystica

    👥 2–5 · ideale in 4 · ⏱ 60–150 min · complessità 4.0/5 · ★ 7.9 BGG

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups. Terra Mystica is a full information game, without any luck, that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress.

  12. Great Western Trail

    👥 2–4 · ideale in 3 · ⏱ 75–150 min · complessità 3.7/5 · ★ 8.0 BGG

    America in the 19th century: You are a rancher and repeatedly herd your cattle from Texas to Kansas City, where you send them off by train. This earns you money and victory points. Needless to say, each time you arrive in Kansas City, you want to have your most valuable cattle in tow. However, the "Great Western Trail" not only requires that you keep your herd in good shape, but also that you wisely use the various buildings along the trail.

  13. Ticket to Ride

    👥 2–5 · ideale in 4 · ⏱ 30–60 min · complessità 1.8/5 · ★ 7.3 BGG

    With elegantly simple gameplay, Ticket to Ride can be learned in under 15 minutes. Players collect cards of various types of train cars they then use to claim railway routes in North America. The longer the routes, the more points they earn. Additional points come to those who fulfill Destination Tickets – goal cards that connect distant cities; and to the player who builds the longest continuous route. "The rules are simple enough to write on a train ticket – each turn you either draw more cards, claim a route, or get additional Destination Tickets," says Ticket to Ride author, Alan R.

  14. War of the Ring

    👥 2–4 · ideale in 2 · ⏱ 120 min · complessità 3.8/5 · ★ 7.3 BGG

    In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or vice-versa.

  15. Concordia

    👥 2–5 · ideale in 4 · ⏱ 100 min · complessità 3.0/5 · ★ 7.9 BGG

    Two thousand years ago, the Roman Empire ruled the lands around the Mediterranean Sea. With peace at the borders, harmony inside the provinces, uniform law, and a common currency, the economy thrived and gave rise to mighty Roman dynasties as they expanded throughout the numerous cities. Guide one of these dynasties and send colonists to the remote realms of the Empire; develop your trade network; and appease the ancient gods for their favor — all to gain the chance to emerge victorious! Concordia is a peaceful, strategy game of economic development in Roman times for 2-5 players aged 13 and…

  16. Terraforming Mars

    👥 1–5 · ideale in 3 · ⏱ 120 min · complessità 3.3/5 · ★ 8.2 BGG

    In the 2400s, mankind begins to terraform the planet Mars. Giant corporations, sponsored by the World Government on Earth, initiate huge projects to raise the temperature, the oxygen level, and the ocean coverage until the environment is habitable. In Terraforming Mars, you play one of those corporations and work together in the terraforming process, but compete for getting victory points that are awarded not only for your contribution to the terraforming, but also for advancing human infrastructure throughout the solar system, and doing other commendable things.

  17. Splendor

    👥 2–4 · ideale in 3 · ⏱ 30 min · complessità 1.8/5 · ★ 7.3 BGG

    Splendor is a game of chip-collecting and card development. Players are merchants of the Renaissance trying to buy gem mines, means of transportation, shops—all in order to acquire the most prestige points. If you're wealthy enough, you might even receive a visit from a noble at some point, which of course will further increase your prestige. On your turn, you may (1) collect chips (gems), or (2) buy and build a card, or (3) reserve one card. If you collect chips, you take either three different kinds of chips or two chips of the same kind.

  18. The Castles of Burgundy

    👥 2–4 · ideale in 2 · ⏱ 30–90 min · complessità 3.0/5 · ★ 8.0 BGG

    The game is set in the Burgundy region of High Medieval France. Each player takes on the role of an aristocrat, originally controlling a small princedom. While playing they aim to build settlements and powerful castles, practice trade along the river, exploit silver mines, and use the knowledge of travelers. The game is about players taking settlement tiles from the game board and placing them into their princedom which is represented by the player board. Every tile has a function that starts when the tile is placed in the princedom.

  19. Through the Ages: A Story of Civilization

    👥 2–4 · ideale in 3 · ⏱ 120 min · complessità 4.2/5 · ★ 7.5 BGG

    Through the Ages is a civilization building game. Each player attempts to build the best civilization through careful resource management, discovering new technologies, electing the right leaders, building wonders and maintaining a strong military. Weakness in any area can be exploited by your opponents. The game takes place throughout the ages beginning in the age of antiquity and ending in the modern age. One of the primary mechanisms in TTA is card drafting. Technologies, wonders, and leaders come into play and become easier to draft the longer they are in play.

  20. Viticulture Essential Edition

    👥 1–6 · ideale in 3–4 · ⏱ 45–90 min · complessità 2.9/5 · ★ 7.8 BGG

    In Viticulture, the players find themselves in the roles of people in rustic, pre-modern Tuscany who have inherited meagre vineyards. They have a few plots of land, an old crush pad, a tiny cellar, and three workers. They each have a dream of being the first to call their winery a true success. The players are in the position of determining how they want to allocate their workers throughout the year. Every season is different on a vineyard, so the workers have different tasks they can take care of in the summer and winter.

  21. Gloomhaven

    👥 1–4 · ideale in 3 · ⏱ 60–120 min · complessità 3.9/5 · ★ 8.3 BGG

    Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.

  22. Betrayal at House on the Hill

    👥 3–6 · ideale in 5–6 · ⏱ 60 min · complessità 2.4/5 · ★ 6.8 BGG

    Betrayal at House on the Hill quickly builds suspense and excitement as players explore a haunted mansion of their own 'design', encountering spirits and frightening omens that foretell their fate. Betrayal at House on the Hill is a tile game that allows players to lay out the haunted house room by room, tile by tile, creating a new game board every time. The game is designed for three to six people, each of whom plays one of six possible characters.

  23. Inis

    👥 2–4 · ideale in 4 · ⏱ 60–90 min · complessità 2.9/5 · ★ 7.5 BGG

    Inis is a game deeply rooted in Celtic history and lore in which players win by being elected King of the Island (Inis). Players can try to achieve one of three different victory conditions: Leadership: Be the leader — i.e., have more clan figures than any other player — of territories containing at least six opponents' clans. Land: Have your clans present in at least six different territories. Religion: Have your clans present in territories that collectively contain at least six sanctuaries.

  24. Puerto Rico

    👥 3–5 · ideale in 4 · ⏱ 90–150 min · complessità 3.3/5 · ★ 7.7 BGG

    In Puerto Rico, players assume the roles of colonial governors on the island of Puerto Rico. The aim of the game is to amass victory points by shipping goods to Europe or by constructing buildings. Each player uses a separate small board with spaces for city buildings, plantations, and resources. Shared between the players are three ships, a trading house, and a supply of resources and doubloons. The resource cycle of the game is that players grow crops which they exchange for points or doubloons.

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I giochi vengono da classifiche pubblicate dei «migliori» per questo tipo di serata giochi, controllate a mano e ordinate per quante volte vengono consigliati. L’elenco qui sopra mostra i primi 24. Per esempio: Scythe, Catan e Ark Nova.

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